Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait.

Mummy (CR 5)
Medium undead
Init +0; Senses lifesense 60 ft.; Notice 26
Aura despair (30 ft., paralyzed for 1d4 rounds, W-DC 16 negates)
AC 20, flat-footed 20
(+10 natural)
HP 60 (8d8+24)
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Vulnerable fire
Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)
Str 24, Dex 10, Con —, Int 6, Wis 15, Cha 15
Base Atk +6; CMB +13; CMD 23
Feats Power Attack, Toughness, Skill Focus (Perception), Weapon Focus (slam)
Skills Perception +16, Stealth +11
Languages Common
Environment desert, marsh, ruins
Organization solitary, warden squad (2–6), or guardian detail (7–12)
Treasure standard
Special Abilities
Despair (Su; fear, mind, paralysis) All creatures within a 30-foot radius that see a mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. The save DC is Charisma-based.
Mummy Rot (Su; curse, disease; Cha) Curse and disease, injury; save Fortitude DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con damage and 1d6 Cha damage; cure mummy rot can only be cured by successfully casting both remove curse and remove disease within 1 minute of each other. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised.

Created to guard the tombs of the honored dead, mummies are ever vigilant for those who would desecrate their sacred ground.

Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The creator then finishes the ritual with a create undead spell.

Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will. The majority are at least 10th-level clerics, and are often kings or pharaohs who have called upon dark gods or sinister necromancers to bind their souls to their bodies after death—usually as a means to extend their rule beyond the grave, but at times simply to escape what they fear will be an eternity of torment in their own afterlife.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.