Momentary Charm

Momentary Charm
Enchantment [language, mind, sonic]
Range: 20 feet
Target: One humanoid, animal, or beast
Duration: 1 round/level
Saving Throw: Will negates

This note makes a humanoid or animal regard you as a trusted friend and ally. If you or your allies are currently threatening or attacking the creature, however, it receives a +5 bonus on its saving throw.

The note does not enable you to control the charmed subject as an automaton, but the creature perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it ordinarily wouldn’t do. (Retries are not allowed.) A charmed creature never obeys suicidal or obviously harmful orders, but it might believe your assurances that the only chance to save your life is for it to hold back an onrushing red dragon for “just a few seconds.” Any act by you or your apparent allies that threatens the charmed subject breaks the note.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.