Mephit, Steam

Mephit, Steam (CR 3)
Small outsider (fire, water)
Init 16; Senses darkvision; Notice 16
AC 17, flat-footed 14
(+2 Dex, +1 dodge, +3 natural, +1 size)
HP 19 (3d10+3); fast healing 2 (boiling water, steam)
Fort +2, Ref +5, Will +3
DR 5/magic; Immune fire
Speed 30 ft., fly 40 ft.
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (2/day; 15-foot cone, 1d4 fire plus sickened 3 rounds, R-DC 13 for half; +1 racial bonus)
Spell-Like Abilities (CL 3rd; caster check +5)
1/day—summon (level 2, 1 air mephit 25%)
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Deception +8, Knowledge (planes) +4, Perception +6, Stealth +12
Languages Auran, Common
Environment Realms Within (Ignatius, Oceanus)
Organization solitary, pair, gang (3–6), mob (7–12)
Treasure Value 800 gp
Special Abilities
Boiling Rain (Su): Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th).

Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.