Marid

Genie, Marid (CR 9)1
Large outsider (water)
Init 18; Senses darkvision; Notice 27
Defense
AC 23, flat-footed 18
(+4 Dex, +1 dodge, +9 natural, –1 size)
HP 114 (12d10+48)
Fort +8, Ref +12, Will +10
Offense
Speed 20 ft., swim 60 ft.
Melee 2 slams +17 (2d6+6) or mwk trident +18/+13/+8 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks vortex (1/10 minutes, 10–50 ft. tall, 1d8+4 damage, DC 22), water mastery, water’s fury
Spell-Like Abilities (CL 12th; caster check +19)
Constant—detect creature, detect magic, water walk
At will—create water, invisibility, plane shift, purify food and drink, quench
5/day—control water, gaseous form, obscuring mist, water breathing
3/day—see invisible
1/day—persistent image (Wd-DC 18)
1/year—grant 1 wish
Statistics
Str 23, Dex 19, Con 18, Int 14, Wis 15, Cha 16
Base Atk +12; CMB +19; CMD 34
Feats Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack, Power Attack
Skills Diplomacy +18, Knowledge (planes) +17, Perception +17, Sense Motive +17, Spellcraft +17, Stealth +15
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (water elemental, humanoid or monstrous humanoid, alter self, elemental body III, or giant form I)
Ecology
Environment Realms Within (Oceanus)
Organization solitary, pair, company (3–6), or band (7–12)
Treasure standard (masterwork trident, other gear)
Special Abilities
Water Mastery (Ex; water) A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the marid is touching the ground, the marid takes a –4 penalty on attack and damage rolls.
Water’s Fury (Su; water; Con)
As a standard action, a marid can release a jet of water in a 60-foot line that deals 1d6 points of damage and blinds the target struck for 1d6 rounds. A DC 20 Reflex save reduces the damage by half and negates the blinding effect.
Vortex (Su; water) A marid can transform into a vortex of swirling, churning water once every 10 minutes. This ability functions identically to the whirlwind ability, save that it can only be used while the marid is underwater; a marid cannot leave a body of water while in vortex form.

Marids are genies from the Plane of Water, Oceanus. The most powerful of all the genie races, they are said to possess the strength of the ocean’s currents and teeth made of pearl. A marid stands about 16 feet tall and weighs nearly 2,500 pounds.

The marids are perhaps the most unpredictable and capricious of the genies, a quality that the others (particularly shaitans) find to be both aggravating and embarrassing to the entire genie culture. Many marids become dancers, storytellers, performers, or other types of artists, and often travel to the Material Plane in disguise to seek out new audiences.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.