Magma Ooze

Magma Ooze (CR 7)1
Large ooze (fire)
Init 5; Senses blindsight 60 ft.; Notice 5
AC 4, flat-footed 4
(–5 Dex, –1 size)
HP 85 (9d8+45)
Fort +8, Ref –2, Will –2
Defensive Abilities split (cold and slashing, 8 hp); Immune fire, ooze traits
Vulnerable water
Speed 10 ft., climb 10 ft.
Melee slam +14 (2d6+13 plus 2d6 grab and burn)
Space 10 ft.; Reach 5 ft.
Special Attacks burn (2d6 fire, R-DC 19), constrict (2d6+13 plus burn)
Str 28, Dex 1, Con 21, Int —, Wis 1, Cha 1
Base Atk +6; CMB +16; CMD 21 (can't be tripped)
Combat Maneuvers +4 grapple
SQ lava body
Environment mountains, Realms Beyond (Ignatius), underground
Organization solitary
Treasure none
Special Abilities
Lava Body (Ex; fire; Con) The magma ooze is formed of molten rock. Whenever a creature strikes a magma ooze with a weapon, that weapon takes 4d6 points of fire damage unless the attacker makes a DC 19 Fortitude save. Damage caused to weapons in this manner is not halved, but hardness does help prevent some of the damage dealt.
Vulnerability to Water (Ex) A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a magma ooze forces the creature to make a DC 20 Fortitude save to avoid being staggered for 2d4 rounds. A magma ooze that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or become petrified, reverting once the water is gone.

Magma oozes are living pools of molten rock. They roam the borders of the Plane of Earth and Plane of Fire, and on the Material Plane they sometimes arise spontaneously from strange magic, usually in the vicinity of volcanoes. Magma oozes avoid water, and if forced into enough of it, they become encased in a cooled stony shell, unharmed but immobilized, waiting indefinitely until the water retreats.

A typical magma ooze grows to 10 feet across and is about 6 inches thick.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.