Liberation Domain

Liberation Domain
Faith: Bast, Ereshkigal, Lord Of Many Forms, Rolterra, Tulis, Yolana, Zaqqit
Code of Conduct: You must release a captive creature each day. [This is typically done with homing pigeons or a cage of crickets.]
Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.

  • Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
  • Freedom’s Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Domain Spells: 1st—liberating command, 2nd—knock, 3rd—gaseous form, 4th—freedom of movement, 5th—planar adaptation, 6th—greater dispel magic, 7th—refuge, 8th—mind blank, 9th—freedom

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.