Levitate

Levitate
Transmutation [air]
Level 2 (complex)
Casting Time 1 standard action
Components V, S, F (a golden wire in a cup shape)
Range personal or close (10 ft./level)
Target you or one willing creature or one object (total weight up to 100 lbs./level)
Duration 1 min./level (D)
Saving Throw none
Spell Resistance no

Levitate allows you to move yourself, another creature, or an object up and down as you wish. An object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.