The shackles of the Seven Circles impose savage consequences should you violate a covenant, but also imbue you with remarkable guile.

  • Whenever you break your word, you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
  • At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.
  • At 10th level, you can make a new saving throw each minute to resist mind effects as your subconscious searches for loopholes.
  • At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier for 24 hours.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.