Ogdoad, Kukkoad


Ogdoad, Kukkoad (CR 8)
Large outsider (ogdoad)
Init 17; Senses darkvision; Notice 25
Aura numbing (20 ft.; F-DC 21 negates)
AC 22, flat-footed 17; SR 18
(+3 Dex, +8 natural, -1 size)
HP 100 (8d10+56); fast healing 5
Fort +9, Ref +9, Will +10; +4 vs. emotion, fear, mind
DR 5/platinum; Defensive Abilities alien mindset (W-DC 18), no breath; Immune acid, cold; Resist fire 5, sonic 5
Speed 30 ft., swim 40 ft.
Melee 2 slams +13 (1d8+6 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (15 ft. cone; 8d8 cold; R-DC 21 half); strikes (mercurial)
Spell-Like Abilities (CL 8th; caster check +12)
At will—alter self
3/day—chill metal, chill touch (F-DC 15), shatter (F-DC 16)
1/day—detonate (W-DC 18), summon (level 4, 1d4+1 nunnoad or 1d2 kukkoad, 50%)
Str 22, Dex 17, Con 25, Int 14, Wis 18, Cha 19
Base Atk +8; CMB +15; CMD 28
Combat Maneuvers +4 drag
Feats Combat Reflexes, Improved Drag, Improved Initiative, Power Attack
Skills Deception +15, Diplomacy +15, Knowledge (local) +13, Knowledge (planes) +13, Intimidate +15, Perception +15, Stealth +10, Survival +15
Languages Aquan, Ogdoadt, Protean
Environment Realms Beyond (Savage Rumpus)
Organization solitary, pair, squad (3-6)
Treasure standard
Special Abilities
Breath Weapon (Ex; cold; Con) A kukkoad can use its breath weapon every 1d4 rounds.
Numbing Aura (Su; cold; Con) At will, as a free action, a kukkoad can surround itself with an aura of chilling energy in a 20-foot radius. Any living creature in this area must make a DC 21 Fortitude save or take 1d4 points of Dexterity damage and be affected as if by a slow spell for as long as it remains within the aura. A creature that makes its saving throw is immune to that kukkoad’s numbing aura for 24 hours.

Kukkoad are the infiltrators among the ogdoad. With their mutable forms, they are able to enter the mortal world, manipulating secret cults to do their annoad masters’ bidding, however irrational it may seem. Kukkoad generally stand around 9 feet tall and weigh roughly 800 pounds.

Kukkoad use their breath weapon and spell-like abilities to maximum effect, and seek to incapacitate foes with their numbing aura before wading into melee with deadly accuracy.

Several kukkoad ogdoads have infiltrated society in the Boroughs of Dunmark, replacing the normal humans that held their positions to control civic affairs. Their goal is likely long-range revenge against the Dunmarker people.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.