Kadeg's Black Tentacles

Kadeg’s Black Tentacles
Conjuration [anpur]
Level 4 (complex)
Casting Time 1 standard action
Components V, S, M (octopus or squid tentacle)
Range medium (50 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level (D)
Saving Throw none
Spell Resistance no

This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.

Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. The tentacles use your caster check for their CMB. Roll only once for the entire spell ef-fect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grap-pled condition. Grappled opponents cannot move without first breaking the grapple. All other move-ment is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + cast-er level + spellcasting modifier.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The en-tire area of effect is considered difficult terrain while the tentacles last.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.