Jump

Jump
Transmutation
Level 1 (simple)
Casting Time 1 standard action
Components V, S, M (a grasshopper’s hind leg)
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless)
Spell Resistance yes

The subject gets a +10 enhancement bonus on Athletics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.


Jump (Ex) A creature with this ability can move the listed distance by jumping as a move action. They may move throw occupied squares by jumping but may draw attacks of opportunity as normal.

Creatures with a jump speed gain a +8 racial bonus to Athletics or Acrobatics check to jump if they need to make a check (this bonus is not listed in the statistics block). They can always take 10 on a jump check.

Format: jump XX ft.; Location: Speed.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.