Jairess Sonn

Jairess Sonn (CR 2)
Female sylph cleric of Ithreia 3
Medium humanoid (planar)
Init 12; Senses darkvision; Notice 12
AC 15, flat-footed 13; +4 vs. humans
(+2 armor, +2 Dex, +1 shield)
HP 23 (3d8+6); storm-blood
Fort +3, Ref +3, Will +5
Resist electricity 5
Speed 30 ft.
Melee mwk shortspear +3 (1d6–1) or dagger +1 (1d4–1/19–20)
Ranged mwk shortspear +6 (1d6–1)
Special Attacks channel positive energy 5/day (W-DC 13, 2d6), hatred of angels
Spell-Like Abilities (CL 3rd; caster check +5)
5/day—lightning arc (30 ft; 1d6+1 electricity)
1/day—alter winds
5 rounds—speak with animals
Spells Prepared (CL 3rd; caster check +5)
2nd—admonishing ray, protection from arrows, sound burst (F-DC 14)
1st—1 doom (W-DC 13), endure elements, obscuring mist
0th (at will)—detect magic, guidance, resistance, virtue
Domains Air, Animal
Str 8, Dex 15, Con 10, Int 12, Wis 15, Cha 14
Base Atk +2; CMB +1; CMD 13
Skills Acrobatics +5, Diplomacy +8, Knowledge (nature) +7, Knowledge (religion) +7, Sense Motive +8
Feats Selective Channeling, Weapon Focus (shortspear)
SQ air magic, memories of war
Languages Auran, Old Porphyran, Saampi
Combat Gear potion of fly, scroll of returning weapon; Other Gear leather armor, light wooden shield, dagger, mwk shortspear, teleporter key, wooden holy symbol of Ithreia, silver necklace with star-shaped ice diamond pendant (worth 500 gp), 84 gp

2nd—admonishing ray, animal aspect, protection from arrows, sound burst
1st—calm animals, combat favor, deflection aura, doom, endure elements, forbid action, know the enemy, obscuring mist, rally
0th—alleviate, create water, cure light wounds, daze, detect disease, detect magic, detect poison, flare, guidance, know direction, lullaby, mage hand, mending, message, read magic, resistance, sift, virtue

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.