Inflict Light Wounds

Inflict Light Wounds
Necromancy [negative energy]
Level 1 (complex)
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half
Spell Resistance yes

When laying your hand upon a creature with a caster check, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.