Incorporeal

Incorporeal (Ex) An incorporeal creature has no physical body. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Effects with the force descriptor deal normal damage.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus. An incorporeal creature can enter or pass through solid objects. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks ignore natural armor, armor, and shields. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. They cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.

An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

Format: incorporeal; Location: Defensive Abilities.

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