Imprisonment Inquisition

Imprisonment Inquisition
Granted Powers: Sometimes it is better to capture foes than to kill them—whether your intention is to punish them for their crimes or to torture them for information.

  • Caging Strike (Su): With a devastating weapon strike, spectral chains wrap around your target for a short period of time. Whenever you confirm a critical hit with a melee or ranged weapon attack (including spells that require attack rolls), you can choose to also entangle that target for 1d4 rounds (Fortitude negates). You may use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Divine Prison: At 8th level, once per day upon making a successful melee attack, you can affect your target with hold monster (Will negates).
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