Id Insinuation

Id Insinuation (Sp; mind, Cha) As a standard action once per day, a manifester can disrupt a creature’s mind. The target must be within 30 feet, and can resist this effect with a successful DC 12 Will save—otherwise, the target becomes confused for as long as the manifester concentrates plus 1 additional round after it ceases concentrating, to a maximum number of rounds equal to 3 plus the manifester’s total HD.

Id Insinuation1
Telepathy [mind]
Level: 2 (complex)
Display: A
Manifesting Time: 1 standard action
Range: close (10 ft./level)
Target: one creature
Duration: concentration + 1 round
Saving Throw: Will negates
Power Resistance: Yes

Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do. Roll on the following table at the beginning of each of the subject’s turns to see what the subject does in that round.

d4 Behavior
1 Act normally
2 Do nothing but babble incoherently.
3 Deal 1d8 points of damage + Str modifier to self with item in hand
4 Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self).

Augment: For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

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