Icy Tomb

Icy Tomb (Su; Cha; cold): Whenever you use the ice missile exploit, you can expend 2 points from your arcane reservoir instead of one. If you do, the target is coated in rime if it fails its saving throw. As long as the ice remains (typically 1 minute per level in a warm area), the target is entangled (although not anchored) and takes 1 point of Dexterity damage at the start of each of its turns. The target can break free from the ice as a standard action by making a Sap check with a DC equal to 10 + the your Charisma modifier. If the target takes more than 10 points of fire damage from a single attack, the ice melts and the effect ends. You must have the ice missile exploit to select this exploit.

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