Ice Elemental, Small

Ice Elemental, Small (CR 1)
Small outsider (air, elemental, water)
Init 9, Senses darkvision, arcticsight; Notice 15
AC 16, flat-footed 16
(–1 Dex, +6 natural, +1 size)
HP 13 (2d10+2)
Fort +1, Ref +2, Will +3
Immune cold, electricity, elemental traits
Vulnerable fire
Speed 20 ft., burrow 20 ft., swim 60 ft.; ice glide
Melee slam +4 (1d4+1 plus 1d3 cold plus numbing cold)
Special Attacks chill (1d3 cold), numbing cold (F-DC 12)
Str 12, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 11 (can't be tripped)
Feats Power Attack
Skills Knowledge (planes) +2, Perception +5, Stealth +8
Languages Auran, Aquan
SQ icewalking
Environment Realms Within (Atmosphaira, Oceanus)
Organization solitary, pair, or gang (3–8)
Treasure Value none
Special Abilities
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Oceanus, the Plane of Water. and along its border with the Atmosphaira, the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.