Huecuva (CR 2)
Medium undead
Init 16; Senses lifesense 60 ft.; Notice 17
Aura faithlessness (30 ft.)
AC 15, flat-footed 13
(+2 Dex, +3 natural)
HP 16 (3d8+3)
Fort +2, Ref +3, Will +4
DR 5/silver; Immune undead traits
Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus disease)
Str 13, Dex 14, Con —, Int 4, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Improved Initiative, Weapon Focus (claw)
Skills Perception +7, Stealth +8
Language Common
SQ false humanity
Environment any
Organization solitary, pair, or cloister (3-10)
Treasure standard
Special Abilities
Aura of Faithlessness (Su) The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made to resist channeled energy and positive energy effects.
Disease (Ex; Cha) Filth fever: Injury; save Fort DC 12; track physical; frequency 1/day; cure 2 consecutive saves.
False Humanity (Su; Cha) During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was. This effect functions similarly to disguise self—if a creature interacts directly with a huecuva, it can attempt a DC 12 Will save to see through the illusion. Regardless, the huecuva’s scent never changes—it always exudes a faint stench of grave dust and decay. Creatures with the scent ability receive a +4 bonus on any Will saving throw made to see through this illusion. At night this illusion fades and reveals the creature for what it truly is.

Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. In unlife, they hate and seek to destroy those pious souls who keep their vows. Although easily mistaken for zombies or even skeletons, huecuvas have a spark of intelligence that makes them cunning and deceptive foes. During daylight hours, a huecuva becomes shrouded in an illusion that causes it to appear as it did in life—at these times, a huecuva might seek to infiltrate society to dwell among those it hates. When night falls, it emerges to seek out its prey. Fortunately for the living, the typical huecuva has only fragments of intellect remaining, so it is usually not long before the undead creature makes an error of judgment or simply reveals itself for the monster it is.

Most huecuvas remember little of their former lives except for the blasphemies that led them to their cursed fates. They often find themselves drawn to the ruins of old temples, where they rage against or seek hopeless absolution from the deities who so afflicted them. Huecuvas sometimes work in concert with other undead creatures that share the same area.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.