House Spirt, Domovoi

House Spirit, Domovoi (CR 3)1
Tiny fey
Init 16; Senses low-light vision; Notice 19
Defense
AC 17, flat-footed 14; SR 14
(+2 Dex, +1 dodge, +2 natural, +2 size)
HP 37 (5d6+20)
Fort +3, Ref +6, Will +5
DR 5/cold iron
Offense
Speed 20 ft.
Melee club +6 (1d3)
Special Attacks telekinesis
Spell-Like Abilities (CL 5th; caster check +7)
At will—invisibility, lullaby (F-DC 12), mage hand, mending, prestidigitation
3/day—reduce person (F-DC 13), sleep (F-DC 13)
1/week—augury
Statistics
Str 10, Dex 15, Con 14, Int 9, Wis 13, Cha 15
Base Atk +2; CMB +2; CMD 13
Feats Dodge, Improved Initiative, Skill Focus (Sense Motive)
Skills Acrobatics +10. Deception +10, Diplomacy +10, Sense Motive +12, Perception +9
Languages Common, Sylvan
SQ change shape (cat or dog), compression, grace, immortal
Ecology
Environment plains, urban
Organization solitary or gathering (2–6)
Treasure none
Special Abilities
Telekinesis (Su) A domovoi defends itself and its home through telekinesis. This ability functions as the spell telekinesis. A typical domovoi has a ranged attack roll of +7 when using telekinesis to hurl objects or creatures, and can use the ability on objects weighing up to 50 pounds. If a domovoi attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC 14 Will save.

The work never ends for those who live on farms or in small villages, and the wise often seek the aid of the fey-folk while pursuing their daily chores. A family might leave a piece of bread under the stove or an old boot in the closet to attract a domovoi to their home. Domovoi help with small tasks like churning butter and mending clothes, but mostly protect the home from intruders and misfortune.

A domovoi appears as small, old man no more than 2 feet high, covered in hair and with a long, shaggy beard. These helpful fey can also tell the fate of the family they protect, but grow annoyed when asked to do so too often.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.