Hold Person

Hold Person
Enchantment [mind]
Level 2 (complex)
Casting Time 1 standard action
Components V, S, F (an iron spike)
Range medium (50 ft./level)
Target one humanoid creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text
Spell Resistance yes

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.