Hideout

Hideout (Ex): The rogue can establish a hideout with one day of preparation, abandoning any previous hideout when he starts preparing a new one. This hiding place must be an area no larger in volume than a cube that is a number of feet per side equal to 10 feet per rogue level. The hideout can be part of a larger structure, like a secret room or hidden cave. Objects within this hideout can’t be located by any effect that is less powerful than a discern location spell. At 7th level, this protection from being located also applies to creatures in the hideout. At 13th level, the entire area is protected from scrying effects. The hideout has a one or more secret entrances (Perception DC 20 + twice the rogue's class level) but does not otherwise protect against mundane snooping.

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