Hell Hound

Hell Hound (CR 3)
Medium outsider (fire)
Init 15; Senses darkvision, scent; Notice 17
Defense
AC 16, flat-footed 15
(+1 Dex, +5 natural)
HP 30 (4d10+8)
Fort +3, Ref +5, Will +4
Immune fire
Vulnerable cold
Offense
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, 2/day, 2d6 fire damage, R-DC 14 for half)
Statistics
Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +7, Survival +7
Languages Ignan, Infernal (cannot speak either)
Ecology
Environment Realms Beyond (Nine Hells, Seven Circles)
Organization solitary, pair, or pack (3–12)
Treasure 4d6 gp

A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn't run, the pack closes in. Hell hounds track fleeing creatures relentlessly.

Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant's sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.