Healing Domain

Faith: Wind of Jewels; Aleria
Code of Conduct: You may never use bladed weapons or implements, in any capacity.
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

  • Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—pick your poison, 2nd—aid, 3rd—life shield, 4th—saving grace, 5th—breath of life, 6th—heal, 7th—spell turning, 8th—(mass) cure critical wounds, 9th—time stop

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.