Heal

Heal
Conjuration [healing, positive energy]
Level 6 (exotic)
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless)
Spell Resistance yes (harmless)

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It im-mediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

If used against an undead creature, heal instead acts like the harm spell but requires a caster check to hit.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.