Harm

Harm
Necromancy [negative energy]
Level 6 (exotic)
Casting Time 1 standard action
Components V, S, F (icon of faith
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half; see text
Spell Resistance yes

With a successful caster check, harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target’s hit points to less than 1. If used on an undead creature, harm acts like the heal spell.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.