Hangman Tree

Hangman Tree (CR 7)
Huge plant
Init 13; Senses blindsight 60 ft.; Notice 25
Defense
AC 20, flat-footed 20; SR 14
(–1 Dex, +13 natural, –2 size)
HP 84 (8d8+48)
Fort +12, Ref +3, Will +5
Immune plant traits
Vulnerable electricity
Offense
Speed 10 ft.
Melee 3 vines +11 (1d6+7 plus grab and pull)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d6+7), hallucinatory spores, pull (vine, 5 feet), strangle, swallow whole (2d6+7 bludgeoning damage, AC 16, 8 hp), vines
Statistics
Str 25, Dex 8, Con 23, Int 7, Wis 12, Cha 10
Base Atk +6; CMB +15; CMD 24
Combat Maneuvers +4 grapple
Feats Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +15, Stealth +2
Languages Sylvan
SQ camouflage
Ecology
Environment forests, jungle
Organization solitary or pair
Treasure standard
Special Abilities
Hallucinatory Spores (Ex; mind; Con) Once per day as a standard action, a hangman tree can release a cloud of spores in a 50-foot-radius spread. Creatures in the area must make a DC 20 Will save or believe the hangman tree to be a perfectly ordinary tree—or at worst, a treant or some other friendly tree-like creature. An affected creature becomes passive for 2d6 minutes and refuses to attack the hangman tree during this time. An affected creature can attempt a new Will save each round that the tree attacks an ally—if a hallucinating creature is attacked by the tree, it gains a +4 bonus on its Will save to see through the hallucination.
Vines (Ex) A hangman tree's vines are primary attacks that deal bludgeoning damage. When a hangman tree grapples a foe with its vines, the tree does not gain the grappled condition. A hangman tree that uses swallow whole transfers a pinned creature from a vine to inside its trunk.

The hangman tree prefers to lie in wait near remote forest tracks and game trails, waiting for victims to wander by. These carnivorous plants are incredibly patient, and can wait for months in a single location for food to approach. When prey does draw near, the tree's vines lash like striking snakes. The tree often uses its pull ability to hoist grappled foes 10 to 15 feet in the air so that they are out of reach of allies while they slowly strangle. The tree generally only swallows one foe whole at a time, letting its other captured victims dangle and ripen until it is ready to feed on them.

A hangman tree is 30 feet tall and weighs 12,000 pounds.


Knowledge (Nature)
DC 17: This carnivorous plant lies in wait near remote forest tracks, and is incredibly patient, able to wait for months for prey to walk by.
DC 22: Hangman trees are vulnerable to electricity, and are most mobile during lightning storms, becoming agitated and desiring to get to low ground.
DC 27: The vine-like branches of the hangman tree are used like nooses to strangle, and often lift victims off the ground out of allies’ reach.
DC 32: Hangman trees can release a cloud of hallucinatory spores that cause those affected by them to perceive the predator as an ordinary tree or treant. Hangman Tree

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.