Half Giant

Half-Giant
Standing over eight feet tall, half-giants are the largest of the common races, towering above even half-orcs, with males slightly taller and heavier than females. Their size makes them imposing but slow to react. Their skin ranges from nearly complete black to a deep tan, while their hair is almost always black. Their eyes range from blue to green, but a fair number have red eyes, making them stand out against other races. Most half-giants tend to wear little clothing, or very heavy armor, depending on the situation; in a social gathering, their tribal clothing covers very little to account for their tendency to reside in hot lands. In combat, they prefer to wear heavy armor, taking advantage of their natural strength and stature.

Half-Giant Racial Characteristics
Half-giants are defined by their class levels—they do not possess racial Hit Dice. As a half-giant, you possess the following racial characteristics.

  • +2 Wisdom, +2 Strength, –2 Dexterity: You are tough and intuitive, but not too nimble.
  • Jotun: You are a humanoid with the jotun subtype.
  • Medium: You are a Medium creature and have no bonuses or penalties due to their size.
  • Normal Speed: You have a base speed of 30 feet.
  • Low-Light Vision: You can see in areas of low-light without penalty.
  • Fire Acclimated: You receive a +2 racial bonus on saving throws against the fire descriptor.
  • Powerful Build: Your physical stature lets you function in many ways as if they were one size category larger. Whenever you are subject to a size modifer or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to him. You are also considered to be one size larger when determining whether a creature’s special attacks based on size can affect him. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Naturally Psionic: You receive Wild Talent as a bonus feat at 1st level. If you take levels in a psionic class, you instead gain the Psionic Talent feat.
  • Half-giant Psionics (Ps; Cha): You gain the following psi-like ability: 1/day—stomp.
  • Survivor: You gain a +4 racial bonus to Survival checks.
  • Languages: You begin play speaking Common and Giant. Half-giants with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Gnoll, Ignan, Old Porphyran andr Terran.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.