Guardian Doll

Guardian Doll (CR 3)1
Tiny construct
Init 17; Senses darkvision; Notice 15
Defense
AC 16, flat-footed 13; SR 12
(+3 Dex, +1 natural, +2 size)
HP 22 (4d10)
Fort +1, Ref +4, Will +2
DR 5/magic; Immune cold, construct traits
Susceptible mind; Vulnerable fire
Offense
Speed 30 ft.
Melee doll’s dagger +10 (1d2–1/19–20 plus 1d6 cold and paralysis [F-DC 12])
Spell-Like Abilities (CL 4th; caster check +4)
At will—ray of frost
3/day—alarm, charm person (W-DC 11), light, mage hand, open, prestidigitation
1/day—frost fall (F-DC 12), levitate
Statistics
Str 8, Dex 17, Con —, Int 13, Wis 12, Cha 10
Base Atk +4; CMB +5; CMD 11
Feats Improved Initiative, Weapon Finesse
Skills Escape Artist +5, Linguistics +3, Perception +5, Stealth +15
Languages Common, Giant, Saampi
SQ soul focus
Ecology
Environment arctic
Organization solitary, pair, or coven (3–8)
Treasure Value 800 gp
Special Abilities
Doll’s Dagger (Su; cold, paralysis; Cha) The dagger wielded by a guardian doll is treated as a masterwork weapon and deals 1d6 points of cold damage in addition to its normal damage. Those struck by the dagger must succeed at a DC 12 Fortitude save or be paralyzed by the supernatural cold of the weapon for 1d4 rounds. If the guardian doll is destroyed, its weapon becomes a useless child’s toy.
Soul Focus (Su) Thora’s soul is bound within the doll’s gemstone eye. If this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn. If it is put into a new doll body, the soul retains its personality and memories from its previous bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.

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