Giant Tick

Giant Tick (CR 1)1
Small vermin
Init 10; Senses darkvision, scent; Notice 10
AC 16, flat-footed 16
(+5 natural, +1 size)
HP 13 (2d8+4)
Fort +5, Ref +0, Will +0
Immune emotion, mind
Speed 20 ft., climb 20 ft.
Melee bite +2 (1d4 plus grab, attach, and disease)
Special Attacks blood drain (1 Con)
Str 11, Dex 10, Con 15, Int —, Wis 11, Cha 2
Base Atk +1; CMB +0; CMD 10 (22 vs. trip)
Combat Maneuvers +8 grapple
SQ camouflage
Environment forests
Organization solitary, pair, cluster (3–6), or nest (7–12)
Treasure none
Special Abilities
Disease (Ex; Con) Red ache: Bite—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; track physical; cure 2 consecutive saves.

In areas where large creatures like megafauna or dinosaurs dwell, the giant tick behaves much like its smaller kin—it lies in wait in the undergrowth, and when a suitable host passes by, it drops onto the body to feed. In other areas, these vermin are much more aggressive, and actively hunt smaller prey like dogs, livestock, or even humanoids. A giant tick drains blood quickly, but once it has caused 6 points of Constitution damage, it drops off, sated, to crawl away to digest. A giant tick is 3 feet long and weighs 50 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.