Giant Solifugid

Giant Solifugid (CR 1)
Small vermin
Init 12; Senses darkvision; Notice 14
AC 14, flat-footed 12
(+2 Dex, +1 natural, +1 size)
HP 13 (2d8+4)
Fort +5, Ref +2, Will +0
Immune emotion, mind
Speed 50 ft., climb 30 ft.
Melee bite +3 (1d6+1), 2 claws +3 (1d3+1)
Special Attacks rend (2 claws, 1d3+1)
Str 12, Dex 15, Con 15, Int —, Wis 11, Cha 2
Base Atk +1; CMB +1; CMD 13 (25 vs. trip)
Skills Athletics +1 (+9 climb), Perception +4, Stealth +10; Racial Modifiers +4 Perception
SQ camouflage +4
Environment desert
Organization solitary, pair, or colony (3–6)
Treasure none

Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin.

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