Rat, Giant Rat

Giant Rat (CR 1)
Medium animal
Init 13; Senses low-light vision, scent; Notice 14
Defense
AC 15, flat-footed 12
(+2 natural, +3 Dex)
HP 19 (3d8+6)
Fort +5, Ref +6, Will +2
Offense
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d6+1 plus disease)
Special Attacks disease
Statistics
Str 12, Dex 17, Con 15, Int 2, Wis 13, Cha 8
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats [Skill Focus (Perception)
Skills Athletics +7 (+15 climb, swim), Perception +4, Stealth +9
Ecology
Environment underground, urban
Organization solitary, pair (2), pack (2–10), plague (1 giant rat, 0-6 dire rats, 20-100 rats), or colony (2-6 giant rats, 0-20 dire rats, 100-1,000 rats).
Treasure none
Special Abilities
Disease (Ex; Con) Filth fever: Bite—injury; save Fort DC 13; track physical; frequency 1/day; cure 2 consecutive saves.

Giant rats grow up to 5 feet long plus a proportionally short tail of 3 ft. and weigh up to 150 pounds. They often share habitat with both normal and dire rats, taking an alpha role. They are more territorial than normal rats, and inspire other rats to defend the territory of the colony, without actually being at the front. Killing the giant rat usually sends such a group scurrying.

Wererats and giant rats often get into conflicts over alpha status, usually ending with the giant rat getting killed; it is rare for giant rats to coexist with wererats.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.