Geyser

Geyser
Conjuration [fire, water]
Level 5 (complex)
Casting Time 1 standard action
Components V, S, M (a piece of lava rock)
Range long (100 ft./level)
Effect spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2 levels
Duration concentration + 1 round/level
Saving Throw Reflex partial (see below)
Spell Resistance no

You cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and exposing nearby creatures to searing droplets as its spray falls back to the ground.

Any creature entering the geyser, or occupying the square it appears in, must make a Reflex saving throw to avoid being hurled into the air and then tossed to the ground. If the creature fails its saving throw, it takes 3d6 points of fire damage from the boiling water and also takes falling damage based upon the height of the geyser (e.g., if the geyser is 50 feet tall, the creature takes 5d6 falling damage), landing prone in a random square adjacent to the geyser. A successful saving throw halves the damage and negates the falling damage, and the creature is moved to the closest square adjacent to the geyser. This movement does not provoke attacks of opportunity.

In addition, the geyser sprays boiling water in a hemi spherical emanation around its square. The radius of this emanation is equal to one-half the geyser’s height (e.g., a 50-foot geyser has a 25-foot-radius emanation). Any creature within this area, including yourself, takes 1d6 points of fire damage each round as droplets of boiling water cascade on them.

You can choose to make a smaller geyser than your level permits.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.