Furnace Elf

Dedicated and intelligent, forgeborn are an offshoot of the main elven race. In the wake of the New-God Wars, the forgeborn have clung to their traditional schools of learning, striving to perfect their techniques and spread their influence throughout the world.

Though often gruff and distant—especially in regard to outsiders—forgeborn place a great deal of importance on loyalty, tradition, and societal order. Even so, many forgeborn seek to advance their own position at the cost of others, though typically through legal means. As such, more forgeborn are lawful neutral or lawful evil.

As with other elven races, forgeborn are typically taller than humans. Though they share the facial structure of other elves, forgeborn are far more robust. Dark of skin and hair, with distinctive golden or bronze eyes, they often appear to be as hard as the ore over which they toil.

The majority of forgebon make their home in Low’Enath, where they live in close proximity to the kobolds and tengu of Low’Enath, with whom they have formed close business dealings. Forgeborn hold great skepticism toward half-ogres and taddol, whom they find to be only too recently removed from their monstrous forbears. Despite any misgivings they may hold, forgeborn recognize hard work and natural talent, both of which go a long way toward earning a great deal of respect.

Innate manufacturers and tinkerers, forgeborn are drawn to a variety of professions. Both genders are encouraged to dedicate themselves to a craft, be it as blacksmithing, trapmaking, alchemy or the crafting of magical items. Even those who labor at the ancestral forges have managed to approach their work from both arcane and martial backgrounds, and are prone to venture outside, seeking new and varied techniques in order to hone their craft. As such, forgeborn are naturally inclined towards a variety of classes, notably alchemists, fighters, magi, monks, and wizards. Their somewhat encapsulated society has instilled in many forgeborn a longing to explore the outside world. Even those who do not work the forges themselves tend to prefer metal weapons, passing down powerful weapons and armor from one generation to the next.

Furnace Elf Racial Characteristics
Furnace elf player characters are defined by class levels—they do not possess racial hit dice. As a furnace elf, you possess the following racial characteristics.

  • +2 Constitution, +2 Intelligence, -2 Charisma: You are hardy and bright, but often lack tact.
  • Medium: You are a Medium creature and receive no bonuses or penalties due to their size.
  • Elf Blood: You are a humanoid of the elf subtype.
  • Normal Speed: You have a base speed of 30 feet.
  • Low-Light Vision: You can see in areas of low-light without penalty.
  • Elven Immunities: You are immune to magic sleep effects and gain a +2 racial bonus to save vs. enchantments.
  • Magic Focus (Ex): Elven families have long traditions for producing spellcasters that they raise their children with the assumption that each is destined to be a powerful magic-user. Elves gain a +2 racial bonus on caster checks and add spells with the elven descriptor to their spell list.
  • Envoy (Sp; Int): You gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic.
  • Craftsman (Ex): You gain a +2 racial bonus on all Profession checks.
  • Greed (Ex): You gain a +2 racial bonus on Knowledge checks to determine the price of nonmagical goods.
  • Master Tinker (Ex): You gain a +1 racial bonus on Disable Device and Knowledge (engineering) checks and are also treated as proficient with any weapon you have personally crafted.
  • Weapon Familiarity: You are proficient with longbows (including composite longbows), shortbows (including composite shortbows), and warhammers, and treat any weapon with the world “elven” in its name as a martial weapon.
  • Languages: Furnace elves begin play speaking Common and Elven. Furnace elves with high Intelligence scores can choose from the following: Draconic, Gnoll, Gnome, Goblin, Ignan, Orcish, and Tengu.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.