Frost Skeleton, Zendiqi

Frost Skeleton, Zendiqi (CR 1/2)
Medium undead
Init 16; Senses lifesense; Notive 10
Aura freezing aura (1d6 cold)
Defense
AC 15, flat-footed 14
(+1 armor, +2 Dex, +2 natural)
HP 5 (1d8+1)
Fort +1, Ref +0, Will +2; -2 ACP
DR 5/bludgeoning; Immune cold, undead traits
Vulnerable fire
Offense
Speed 30 ft.
Melee broken scimitar +0 (1d6/18-20 plus 1d6 cold), claw –3 (1d4+1 plus 1d6 cold) or 2 claws +2 (1d4+2 plus 1d6 cold)
Special Attacks chill (1d6 cold), freezing death (R-DC 11)
Statistics
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken studded leather armor, broken scimitar
Special Abilities
Freezing Aura (Ex; cold) Creatures adjacent to a frost skeleton take 1d6 points of cold damage at the start of their turn. Anyone striking a frost skeleton with an unarmed strike or natural attack takes 1d6 points of cold damage.
Freezing Death (Su; cold; Cha) A frost skeleton explodes into a burst of ice when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of cold damage. A Reflex save halves this damage.
Ecology
Environment any
Organization any
Treasure Value none

Frost skeletons are the animated bones of the dead, brought to unlife through ritual magic. While most skeletons are mindless automatons, they still possess a cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.