Foo Lion

Foo Lion (CR 4)1
Large outsider (foo creature)
Init 17; Senses darkvision, scent; Notice 19
Defense
AC 17, flat-footed 14
(+3 Dex, +5 natural, –1 size)
HP 42 (5d10+15)
Fort +4, Ref +7, Will +5
DR 5/bludgeoning; Defensive Abilities paired protectors, stony defense 5/day; Immune disease, paralysis, poison, sleep
Offense
Speed 40 ft.
Melee bite +8 (1d8+6 plus grab), 2 claws +8 (1d4+6)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +8, 1d4+6)
Statistics
Str 23, Dex 17, Con 17, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +10; CMD 23 (27 vs. trip)
Combat Maneuvers +4 grapple
Feats Improved Initiative, Iron WillB, Run, Skill Focus (Perception)
Skills Acrobatics +11, Perception +9, Sense Motive +9, Stealth +7
Languages Celestial, Common
SQ freeze
Ecology
Environment Realms Beyond (Wilderlands)
Organization solitary or pair
Treasure Value none
Special Abilities
Paired Protectors (Su): When two or more foo creatures are within 30 feet of one another, they both gain a +4 luck bonus to their armor class.
Stony Defense (Su): A foo lion can harden its skin to unyielding stone as an immediate action (5/day). It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration.
Freeze (Ex): A foo lion can hold itself so still it appears to be a statue. A foo creature that uses freeze can take 10 on its Stealth check to hide in plain sight as a stone statue.

Foo lions are benevolent guardian spirits that hail originally from the Wilderlands, where they spend their days cavorting in the idyllic wilds or aiding that realm's inhabitants, particularly the agathions, in their work. Yet while they come from the Wilderlands, foo lions are often encountered on Porphyra as well, for they are favorite conjurations of many cultures and religions.

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