Flesh Wound

Flesh Wound (Ex): Once per day, you can avoid serious harm from an attack. You attempt a Fortitude save with a DC equal to the damage that would be dealt by the attack. If you succeed, you take no damage from the attack. If you fail, you take half damage from the attack and the damage is nonlethal. You must elect to use this ability after the attack roll is made, but before the damage is rolled. You must be at least 10th level to select this rage power.

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