Flash Fire

Flash Fire
Transmutation
Level 3 (complex)
Casting Time 1 standard action
Components V, S, M (a pinch of powdered fool’s gold)
Range close (10 ft./level)
Target 1 firearm
Duration instantaneous
Saving Throw Will negates (object); see text
Spell Resistance yes (object); see text

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.