Firebrand

Firebrand
Transmutation [fire, rune]
Level 7 (complex)
Casting Time 1 standard action
Components V, S
Range close (10 ft./level)
Target one creature/4 levels, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless), but see below
Spell Resistance yes (harmless)

You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target’s weapons (both natural and manufactured) inflict +1d6 points of fire dam-age on a hit. At any point during the spell’s duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a caster check to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.