Fireball

Fireball
Evocation [fire]
Level 3 (complex)
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range long (100 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half
Spell Resistance yes

A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a caster check, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.