Level 2 (exotic)
Casting Time 1 standard action
Components V, S, M (rotted meat)
Range close (10 ft./level)
Target one living creature
Duration 1 round/level or 1 round; see text
Saving Throw Fortitude partial
Spell Resistance yes

Necrotic energy permeates the target, blocking healing abilities. The subject gains spell resistance equal to 12 + your caster level against effects that restore hit points or grant temporary hit points. In addition, any healing provided by effects that ignore spell resistance (such as fast healing, regeneration, and some spells) are halved. If the target succeeds on a Fortitude saving throw, fester lasts only a single round.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.