Feast On Fear

Feast On Fear
Necromancy [fear]
Level 5 (complex)
Casting Time 1 standard action
Components V, S
Range close (10 ft./level)
Targets one or more living creatures (see text)
Duration 1 round/level
Saving Throw Fortitude negates
Spell Resistance yes

Each round, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 tempo-rary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time.

These temporary hit points stack if they are from different creatures.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.