Fear Domain

Faith: Ice Tyrant, Fenris Kul
Code of Conduct: You must successfully cast a fear-based spell on a target (or use your touch of panic domain ability) or make a successful Intimidate check on a target.
Granted Powers: Your touch and scream causes fear in the weak, and eventually you will be able to- perhaps even need to- consume the fear that they feel.

  • Touch of Panic (Su): As a standard action that requires a Vocal component, you can touch a creature and cause it to be frightened for 1 round if it fails a saving throw (DC = 10 + 1/2 your cleric level + your Wisdom modifier). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Consume Fear (Su): At 8th level, as an immediate action upon successfully hitting a creature with a melee attack that’s already suffering from a fear effect, you deal 2d6 extra points of damage and gain that amount in temporary hit points. These temporary hit points last for 24 hours or until lost. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.

Domain Spells: 1st—cause fear, 2nd—scare, 3rd—vision of hell, 4th—fear, 5th—feast on fear, 6th—banshee blast, 7th—black mark, 8th—prediction of failure, 9th—weird

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.