Fate Domain

Faith: Drothos, Shankhil
Code of Conduct: You must tempt fate each day by allowing the GM to choose which of two d20s [usually different colored] that are rolled will be used to resolve an important role. (attack roll, saving throw, etc.). This choice is made before the dice are rolled and the results are known.
Granted Powers: You have been given the divine power to affect the fate of others, and to even change your own fate.

  • Fateful Touch (Su): You can touch a creature as a standard action, granting them the ability to automatically succeed or fail (at their option) on one saving throw, skill check, or ability check. The automatic success must be used within one minute of being touched. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Amor Fati (Su): Beginning at 8th level, your acceptance of the hand of fate’s grand plans leaves you mentally calm, granting you a +2 divine bonus to your Will saves. This bonus increases to +4 at 12th level and to +6 at 16th level.

Domain Spells: 1st—anticipate peril, 2nd—create treasure map, 3rd—blood biography, 4th—saving grace; 5th—opportunity, 6th—analyze dweomer, 7th—unshakeable zeal, 8th—moment of prescience, 9th—foresight

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.