Eventuals fill the same niche as aasimar and tieflings in most ways, though their existence tends to more deliberate, and often results from intentional outsider interference in the mortal races. They attribute their abnormality to the outsider race of inevitables, and their outer planar creators, the axiomites. Though axiomites can presumably procreate as archons and devils do, they rarely leave Regulus (the plane of Clockwork Perfection); it is assumed that they sometimes create inevitables with that ability, for their own complicated purposes. It is therefore a fact that the axiomites, and their robotic creations, are watching their hybrid progeny with some inscrutable plan, which even the eventuals may not know.

Physical Description: Not surprisingly, eventuals have a fairly uniform appearance, differing mainly in hair, eye and skin color. They are tall, of erect posture, with smooth, vaguely metallic (bronze or steely) skin faintly articulated with small plates and joint-lines. They have little body or facial hair, and many are completely hairless. Their faces and bodies hold little expression, and sometimes a crackling light can be seen in their surprisingly bright eyes when they are deep in thought or agitated. They wear functional clothing ideally suited to their situation, and are rarely, if ever, disheveled or untoward in appearance.

Neatness is of particular opportance to eventuals. They will pay for laundry service if in a community large enough to support it, they never leave their weapons smeared with their opponents blood, and whenever searching a room, they tend to return items to their original places.

Society: There are relatively few eventuals, but they seem to have a common belief in the merit of their racial existence, and so there are a few small communities of them, and burgeoning generations of purebred eventuals. Eventuals that spontaneously spring from a bloodline, or are from a short-lived relationship or encounter, tend to deal stoically with ridicule and isolation until they can put their abilities to good use, and prosper above more ordinary mortals. They secure dependable stations in life, providing trustworthy service and zeal in completing the task at hand, and frequently become cogs in the largest bureaucracy at hand. Even darkly-oriented eventuals pursue codified pursuits, or at least live by their own code, as some of the most dogged bounty-hunters and assassins in existence. Most eventuals communities can be found in the Clockwork Lands, the Holdfast of Celestial Parishes, or in the courtly lands of Iffud. As native outsiders, eventuals have more of an allegience to Deist than elemental forces.

Relations: Eventuals have been known to hold grudges for life, and if a member of another race has been notably unkind to an individual eventual, it can color future relations with its fellow eventuals. Likewise a kind or helpful individual gains respect for their race, to an eventual. That said, eventuals have a hard time understanding the grudges held by other races. No one, not even eventuals can explain this contradiction in their behaviour. Eventual are often called upon to act as negotiators in high stakes conflicts as most other races find them on be remarkably impartial. Though they served on the deist side during the NewGods war, they never seem to enjoy the battle or celebrate its eventual conclusion. The protean-worshiping erkuna of Erkusaa are regarded as little more than madmen, as are the charismatic dragonbloods. Eventuals descended from axiomatics, notable for their long hair and sparkling eyes, especially enjoy the company of industrious dwarves. Eventuals and orcam get along well as eventuals are one of the few races that can communicate easily with this acquatic race.

Religion: Unlike many other hybrid races, eventuals tend to follow the tendencies of their outsider parent race, almost as a biological drive. As to morals, eventuals differ widely, pursuing good and evil in equal measure. Parent-inevitables are seldom on the scene, or interested, so mortal eventuals are free to engage in whatever pursuits please them best. Eventuals enthusiastically worship deities and join religions, the more ritualized the better. In some cases, eventual clerics join a church in order to discover who their outsider progenitor was, and make contact. On Porphyra, eventuals would most likely worship Linium, with Kamus and Toma Thule being popular. Due to their scarce nature some eventuals become quite fatalistic or destined for some higher purpose. Those eventuals who feel destined for greatness often worship faiths of an oracle nature like Drothos, Neria, or Shankhil.

Adventurers: Eventuals are attracted to classes where their keen intelligence is put to good use, and many become high-caliber wizards. Even in martial pursuits, eventuals enjoy using magic to become even that much better than others, and become arcane archers, and eldritch knights, preferring spells of a divinatory or electrical nature. Their reputation as slayers and remorseless assassins is well deserved and most adopt spell-using secret orders. Eventual clerics follow the deities their race prefers, and champion eventuals, though rare, are champions of order and law. Few eventuals are prosaic fighters, rogues, or stalwart defenders.

Eventuals adventure with a purpose, even if that purpose is to accumulate wealth. Many espouse causes, such as religion, governmental control, or elimination of chaotic threats, and develop a taste for the adventuring life and the stimulation it brings. An eventual adventurer would dislike a ragtag band of misfits, unless he had a chance to be leader and straighten out all of those bent tools. A mystery, conspiracy or plot-oriented adventure would likely obsess an eventual and cause him to pursue it to the logical (or illogical) end.

Names: Traditionalistic eventuals prefer names that are palindromes; it seems to be a habit for all of their kind.

Male: Ragar, Kherehk, Tailiat, Berekereb, Zoolooz
Female: Efelefe, Ada, Itiriti, Ooroo, Uzu

Eventual Racial Characteristics
Eventuals are defined by their class levels—they do not possess racial Hit Dice. All eventuals have the following racial characteristics.

  • +2 Constitution, +2 Intelligence, -2 Charisma: Eventuals are hardy beings with keen minds, but their mechanical thinking makes it difficult to relate to others.
  • Native Outsider: Eventuals are outsiders with the native subtype.
  • Medium: Eventuals are medium creatures and receive no bonuses or penalties due to size.
  • Normal Speed: Eventuals have a base speed of 30 feet.
  • Darkvision: Eventuals can see in the dark up to 60 feet.
  • Energy Resistance: Eventuals have resist electricity 5.
  • Internal Power Source: Eventuals can use defensive shock as a spell-like ability 1/day, where their caster level equals the eventual’s character level.
  • Inevitable Success: You are able to call upon your inevitable heritage in times of need. As a swift action, you can transform your weapon to bypass the damage reduction of one class of outsiders. Your weapon deal +1 damage to this class of outsider and its effect lasts for 1 round.
  • Truespeech (Su): Eventuals can speak with any creature that has a language as if using the tongues spell (caster level 14th). This ability is a constant ability. Note that this means that eventual characters effectively cannot read or write unless they take ranks in the Linguistics skill.
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