Enthrall

Enthrall
Enchantment [language, mind]
Level 2 (simple)
Casting Time 1 round
Components V, S
Range medium (50 ft./level)
Targets any number of creatures
Duration 1 hour or less
Saving Throw Will negates; see text
Spell Resistance yes

If you have the attention of a group of creatures, you can use this spell to hold them enthralled. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an atti-tude of friendly while under the effect of the spell. Any potentially affected creature of a race or reli-gion unfriendly to yours gets a +4 bonus on the saving throw. A target with 4 or more HD or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes. The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those enthralled by your words take no action while you speak or sing and for 1d3 rounds there-after while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become enthralled. The speech ends if you lose concentration or do an-ything other than speak or sing.

If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously enthralled members become immediately unfriendly toward you.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.