Enforce Fate

Enforce Fate
Enchantment [devilism]
Level 3 (exotic)
Casting Time 1 standard action
Components V, S, M (tiny abacus)
Range close (10 ft./level)
Target 1 living creature
Duration special
Saving Throw Will negates
Spell Resistance yes

This spell inexorably pulls back the curtain of destiny to order the actions of the target, be they friend or foe. If the target fails its saving throw (an allied target can willingly fail their save) the caster rolls d20 five times, and places those rolls in any order they wish. When the target makes a d20 roll for any reason, they must use the selected rolls in order, as though they had rolled them. Note that unless the caster has informed them of the spell’s purpose, they will not be aware of the effect (outside a successful Spellcraft check on themselves) and cannot “waste” any unfavorable rolls. Any given target cannot be affected by enforce fate more than once in a 24 hour period.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.