Energy Wall

Energy Wall1
Metacreativity [acid, cold, electricity, fire, radiant, sonic, wall]
Level 3 (complex)
Display A
Manifesting Time 1 standard action
Range medium (50 ft./level)
Area an opaque sheet of energy up to 20 ft. long/level or a ring of energy with a radius of up to 5 ft./2 levels; either form 20 ft. high
Duration concentration + 1 round/ level
Saving Throw Reflex half or Fortitude half; see text;
Power Resistance yes

You create an immobile sheet of energy of your active energy type2 formed out of unstable ectoplasm. One side of the wall, selected by you, sends forth waves of energy, dealing 2d6 points of damage to creatures and objects within 10 feet and 1d6 points of damage to those beyond 10 feet but within 20 feet. In addition, anyone passing though the energy wall takes 2d6 points of damage +1 point per manifester level (maximum +20).

If you manifest the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.
If you manifest this power in the form of a ring of energy, you choose whether the waves of energy radiate inward or outward from the ring.

  • Cold: A sheet of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold wall is a Fortitude save instead of a Reflex save.
  • Electricity: Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
  • Fire: A sheet of this energy type deals +1 point of damage per die.
  • Sonic: A sheet of this energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.


Special: A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.