Energy Ray

Energy Ray1
Psychokinesis [see text]
Level: 1 (complex)
Display A
Manifesting Time 1 standard action
Range close (10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none
Power Resistance yes

You create a ray of energy of your active energy type (acid, cold, electricity, fire, radiant, sonic) that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a caster check with the ray.

  • Acid/Sonic: A ray of this energy type deals –1 point of damage per die and ignores an object’s hardness.
  • Cold/Fire: A ray of this energy type deals +1 point of damage per die.
  • Electricity: Manifesting a ray of this energy type provides a +3 bonus on your caster check if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
  • Radiant: A successful hit also leaves the target dazzled for one round.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Special: A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.