Enchantment School

Enchantment School
The enchanter uses magic to control and manipulate the minds of his victims.

  • Enchanting Smile (Su): You gain a +2 enhancement bonus on Deception, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.
  • Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee caster check. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your spellcasting modifier.
  • Aura of Despair (Su; mind): At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive.
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